AI Insights · Timothy · July 2024
Top 5 Boxing Games on iOS in Italy for Q2 2024
Discover the performance of the top 5 boxing games on iOS in Italy during Q2 2024, including trends in downloads, revenue, and active users.
In Q2 2024, the top 5 boxing games on iOS in Italy showcased varied performance metrics in terms of downloads, revenue, and weekly active users. Here’s a closer look at how each game fared during this period, based on data from Sensor Tower.
MMA Manager 2: Ultimate Fight from Prey Studios saw an early peak in both downloads and active users. Downloads spiked in mid-April with approximately 3K and then gradually declined to around 62 by the end of June. Revenue experienced a significant peak in late April at $693 and then fluctuated, ending the quarter at $33. Active users followed a similar trend, peaking at 4.1K in late April before stabilizing around 1.2K by the end of June.
EA SPORTS™ UFC® 2 by Electronic Arts had a steady performance throughout the quarter. Downloads hovered around the 500-600 mark weekly, peaking at 1.1K in late April. Revenue remained relatively stable, with minor fluctuations, peaking at $75 in mid-June. Weekly active users consistently stayed above 10K, peaking at 12.3K in late April.
Real Boxing 2 from Vivid Games S.A. showed consistent engagement throughout Q2. Downloads were fairly stable, averaging around 350 weekly, with a peak of 507 in late April. Revenue followed a steady path, peaking at $165 in late May. Active users saw a slight dip from 655 in early April to 539 by the end of June.
Arm Wrestling Master by GOODROID,Inc. displayed a notable increase in active users and downloads towards the end of the quarter. Downloads rose significantly from 179 in early May to 674 by mid-June. Active users followed this upward trend, peaking at 1.5K in mid-June. However, the game did not generate any revenue during this period.
I, The One - Fighting Games by Azur Interactive Games Limited experienced a gradual increase in all metrics. Downloads increased steadily from 237 in early April to 667 by the end of June. Revenue remained modest, peaking at $32 in late April. Active users also saw an upward trend, reaching a peak of 4.6K in the final week of June.
For more detailed insights and data, visit Sensor Tower.